"Mildly" or "Elden Ring IRL" content is not allowed. All content should directly pertain to the game Elden Ring, not just in title.Do not submit private information on anyone.Ģ.) Keep posts and discussion Elden Ring related. Do not harass, or encourage harassment of other users, community figures, developer staff, and all others including subreddit moderators.Bigoted language will be met with a permanent ban.Refrain from excessive vulgar language.Be respectful: do not insult other users, bait, flame, badmouth, or discredit others in comment sections or posts.Official Subreddit Group Password (case sensitive): straydmnġ.) Please be respectful, do not harass others. In COD you can run on Ultra with max view distance without breaking a sweat on most PCs and thats because the map size is small.Welcome to the Official Elden Ring subreddit! It takes a massive performance hit even the Division requiring an overclocked core i7 just to run max view distance. ![]() Any game that streams the textures while you play always has serious performance hit when you enable far viewing distance. Does it look anywhere near as good as COD? nope but again the map is 200 times larger than a cod map, it features realistic bullet physics so the view distance is massive. ![]() So like I said Tarkov looks splendid for the map size. Each game highlighted the graphics are diminished the larger the map. Does this mean a company is incapable of making top notch graphic regardless of the size? no it does not but my point is we have yet to see this "map size relative to detail/graphics" change its always been like this in practice.Īnd there is nothing that better illustrates it than this picture. You're mistaken with your assumption that map size is limited by amount of available memory.Ĭlick to expand.At the end of the day no matter how big a company is, no matter how much money they invest, the map size is always relative to the graphics and we have yet to see differently in any game. Not sure why you're trying to defend the game, though. For example, Just Cause 2(400 square miles or 1036 square kilometers), and IIRC the biggest probably belongs to world war II online which is said to be 52000 square kilometers or 22077 square miles - 1/2 size of Europe, pretty much. Then there's a skyrim approach with highly-reusable assets, where the same thing appears again and again and again and again, but due to creative use of the engine looks like something different, most of the time.Īlso, there are bigger games. The game would require one hell of amount of installation space, however. If GTA had infinite budget and infinite workforce, they most likely could increase size of their map by a factor of thousands, while still using the same engine and same hardware requirements. Past a fairly short visible range, distant objects stop being important, and everything can be simply streamed. Could spending a billion dollars make a more detailed and larger map? sure but who has 12GB VRAM TITAN X? And Does Ubisoft have a billion dollars to make 1 game? if they did how much would they sell it for? I don't think people would opt for paying $300 USD for a game at this point even if the replay value is around 2000 hours for The Division.Ĭlick to expand.You're mistaken with your assumption that map size is limited by amount of available memory. This is a $300 Million USD budget Title one of the largest in the world and it almost broke the GTA 5 world record for sale numbers at release. I am not talking about subjective art I am talking about recreation of buildings that look like real life down to the finest details like electrical panels, garbage bags, rust on containers etc It is incredibly well done and there is nothing else like it at its Size. The map is giant it is a recreation of Manhattan. Unlike you I own The Division and a GTX 1070 and I play it aswell as many AAA games on Ultra I know exactly what is expected of a game its size. Games are made for hardware most people are expected to have so the Division looks spectacular. You seem to not understand the map size is relative to its details not everybody has 12GB VRAM Titan X video cards. It doesn't matter if you think the Division looks bland, it is the most detailed game ever created at its size. Sure it could but who is running a PC with 32GB RAM and 12GB VRAM TITAN X? Obviously it will never look like Battlefield. Tarkov looks incredible for its size, the map size is 13 times larger than Battlefield. You cannot compare small maps to games with large maps. I meant saying Arma 3 or GTA 5 or The Division looks spectacular because of their size. ![]() I meant this is the most insane AAA Unity Game NOT the most insane looking AAA game. Click to expand.Must be my English not getting across.īecause that is nothing what I was talking about.
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